RenderedSlot
class RenderedSlot implements JsonSerializable (View source)
Constants
SLOT_TYPE_AUTOMATIC |
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SLOT_TYPE_PINNED |
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SLOT_TYPE_CUSTOM |
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Properties
protected string | $slotType | ||
protected bool | $isLocked | ||
protected int | $bID | ||
protected int | $boardInstanceSlotRuleID | Does the current rendered slot contain content based on a board instance rule? If so the ID of the rule is present here |
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protected int | $slot | ||
protected Instance | $instance |
Methods
bool
isLocked()
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void
setIsLocked(bool $isLocked)
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int|null
getBlockID()
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void
setBlockID(int $bID)
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int
getSlot()
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void
setSlot(int $slot)
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getInstance()
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void
string
getSlotType()
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void
setSlotType(string $slotType)
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int|null
getBoardInstanceSlotRuleID()
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void
setBoardInstanceSlotRuleID(int $boardInstanceSlotRuleID)
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jsonSerialize()
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Details
__construct(Instance $instance, int $slot)
State constructor.
bool
isLocked()
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void
setIsLocked(bool $isLocked)
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int|null
getBlockID()
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void
setBlockID(int $bID)
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int
getSlot()
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void
setSlot(int $slot)
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Instance
getInstance()
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void
setInstance(Instance $instance)
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string
getSlotType()
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void
setSlotType(string $slotType)
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int|null
getBoardInstanceSlotRuleID()
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void
setBoardInstanceSlotRuleID(int $boardInstanceSlotRuleID)
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jsonSerialize()
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